Create a new Calander

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Create a new Calander

Postby Celticblade » Mon Mar 01, 2010 11:06 am

Hi

I'm am trying to set of a D&D e4 game using Kloogewerks, I would Like to incorporate by own calander. But I have no idea how to set it up, could somebody help me please.....

Thanks
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Re: Create a new Calander

Postby anstett » Fri Mar 05, 2010 7:28 am

Hey there, sorry I did not see this post earlier. Both are public now.

If you want to change the Calendar you need to look at changing the DEF file.

I have examples in my chat logs from our sessions on my site if you want examples.

BOB
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Re: Create a new Calander

Postby Celticblade » Fri Mar 05, 2010 9:17 am

Hi Bob

Thanks that was a great help. I got the calander up and running after a sticky start.

Just another question ....(or maybe a few more later)

I was working with the D&D E4 definition file. I copied the the def file changed the file name(saving the original file)added the id label etc inserted my new calander (these were the only things i altered) and now the new definition file now comes up in the start up of Klooge so i can create a new campaign with this new definition file.
But when I ran the program using by save campaign. I had created a 16 month calander with nice new names. But the first 12 months were over written with Jan through to Dec but only the last 4 months with my new names as they were supposed to be. Obviously the old calander over wrote the new calander information. I will to have restart the campaign from scratch (this not a problem as I haven't done alot of work in Klooge) and the calander now works fine. But my new question is..

If I alter this Definition file again at a later date, can I still get a current campaign to update without the old version over writing the new information when it is loaded in?

thanks

Celticblade
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Re: Create a new Calander

Postby anstett » Fri Mar 05, 2010 10:22 am

Did you alter the calendar in Klooge? Or in the DEF file?

You can (when Klooge is running) make changes to the calendar and they will only stay in effect during that session.

You can change the DEF file permenantly and it should keep all your changes. (that sounds like what you did try to do)

You need to make sure you have the full calendar section filled out, adding in what ever day names, month names, etc. That might be what you missed?

Will try to access a copy of my code and post it here later on today to show what I have.

BOB

*edit*
did you change the name of your new DEF file? and are you sure you are using that new one?

Just a quick second thought
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Re: Create a new Calander

Postby ssostac1 » Fri Mar 05, 2010 11:16 am

I've run into this problem too. I altered several def files (including the 4e one) so they use the Forgotten Realms calendar, and the only way I could get them to stop being overwritten with the old calendar was to create a new campaign. After doing so it works perfectly.

Scott
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Re: Create a new Calander

Postby anstett » Fri Mar 05, 2010 12:31 pm

Here is the snipit of code from my DEF file

This comes right after the base rules.

I would like to have it run in one long stream of days rather than by month which is why it has the ___ to insert the other syllable that completes the day name. (yes every day of the year has a different name in my world, and yes I do know that is strange :mrgreen: )

Hope this helps inspire some ideas.

BOB


[*]
<calendar>
<minutes-per-hour>60</minutes-per-hour>
<hours-per-day>24</hours-per-day>
<days>
<day>Day 1 Trall</day>
<day>Day 2 Trall ___ de</day>
<day>Day 3 Lad ___ de</day>
<day>Day 4 Ced ___ de</day>
<day>Day 5 Be ___ de</day>
<day>Day 6 Pen ___ de</day>
<day>Day 7 Mid ___ de</day>
<day>Day 8 Ko ___ de</day>
<day>Day 9 See ___ de</day>
<day>Day 10 Fin ___ de</day>
<day>Day 11 Trall ___ tre</day>
<day>Day 12 Lad ___ tre</day>
<day>Day 13 Ced ___ tre</day>
<day>Day 14 Be ___ tre</day>
<day>Day 15 Pen ___ tre</day>
<day>Day 16 Mid ___ tre</day>
<day>Day 17 Ko ___ tre</day>
<day>Day 18 See ___ tre</day>
<day>Day 19 Fin ___ tre</day>
<day>Day 20 Trall ___ se</day>
<day>Day 21 Lad ___ se</day>
<day>Day 22 Ced ___ se</day>
<day>Day 23 Be ___ se</day>
<day>Day 24 Pen ___ se</day>
<day>Day 25 Mid ___ se</day>
<day>Day 26 Ko ___ se</day>
<day>Day 27 See ___ se</day>
<day>Day 28 Fin ___ se</day>
</days>
<months>
<month>
<name>Din {Mid Spring}</name>
<num-days>28</num-days>
</month>
<month>
<name>Sow {Late Spring}</name>
<num-days>28</num-days>
</month>
<month>
<name>Lec {Early Summer}</name>
<num-days>28</num-days>
</month>
<month>
<name>Ze {Mid Summer}</name>
<num-days>28</num-days>
</month>
<month>
<name>Sin {Late Summer}</name>
<num-days>28</num-days>
</month>
<month>
<name>Spe {Early Fall}</name>
<num-days>28</num-days>
</month>
<month>
<name>Bel {Mid Fall}</name>
<num-days>28</num-days>
</month>
<month>
<name>Eap {Late Fall}</name>
<num-days>28</num-days>
</month>
<month>
<name>Ohm {Early Winter}</name>
<num-days>28</num-days>
</month>
<month>
<name>Fey {Mid Winter}</name>
<num-days>28</num-days>
</month>
<month>
<name>Kye {Late Winter}</name>
<num-days>28</num-days>
</month>
<month>
<name>Man {Early Spring}</name>
<num-days>28</num-days>
</month>
</months>
</calendar>
[*]
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Re: Create a new Calander

Postby Celticblade » Fri Mar 05, 2010 1:32 pm

Hi Bob

Yes thats the example I looked at on your website, thanks . I did create a new defintion file, and like Scott said, once I created a new campaign the calander works fine.

Thanks for the help

A grateful

Celticblade

P.S. I was really impressed with your website and the detail of your campaign world.. great work
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Re: Create a new Calander

Postby anstett » Fri Mar 05, 2010 3:23 pm

Thanks!

Feel free to stop by on a Friday night if you want to look in on a game. Starting to recruit for a new player or two to join us later this spring.

BOB
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