by ssostac1 » Fri Jan 22, 2010 8:35 am
Hi Bob
I am trying to write an Alternity definition file, and in the Alternity system, rather than static modifiers such as +1, +2, etc., it uses extra dice for modifiers. A +1 modifier in Alternity is a d4, +2 is a d6, +3 is a d8 and so on. So I need to add up all the modifiers associated with a roll, then convert that modifier into a dice roll. I figured the best way to do that was in a script, and I can easily get all of the associated modifiers to any given roll via the definition file into a script, but I also need to get the modifier the player may enter on the fly using the dice panel, so I can determine the correct modifier die to use.
Hope that makes sense.
Scott